The Destruction of Zephaestalese

Episode 17: Half the Title
Grigor, I think it's time for dinner.


  • “Sheep have gone missing from Old Man Murray’s ranch all of a sudden”
  • “Adventurers have been going into the Underdark more frequently”
  • “Bears have been attacking Fairshovel to the north”
  • “A villager thought he saw a pegasus flying north of town one night”
  • “The yuan-ti are attacking travellers and animals more often in the jungle”
  • “The halflings are not taking anyone through the jungle right now”
  • “Drow stalk the nights”

SR 19 (evening) and SR 20 morning

  • Spend time around town getting rumours

SR 20 Lunch onwards

  • Having heard rumours of halflings not guiding travellers, Richard asks a group of halflings at the tavern about it. He discovers that the halflings are worried about the dangerous yuan-ti that have been attacking people in the jungle. However, Nym is still willing to be a guide. Richard gives the halflings 10gp for their information and asks them to let Nym know he is staying in the inn across the street when Nym returns.
  • Riswynn looks about town for books to research the yuan-ti. In a general store she finds a several books related to the subject and buys them.
  • Grigor starts to talk about faking a deed for the tavern (in the tavern) but luckily no one hears him.

SR 21

  • Naeris and Richard meet with Nym and arrange for him to guide them tomorrow. To ensure his help travelling there and back Richard offers him 50gp (Nym asked for 20gp) instead of simply taking them there. Nym agrees since Richard promises his safety. During this conversation Richard realizes Spoon and Dagger got left in Acheron… 3 years ago.
  • Grigor and Riswynn go to see Old Man Murray’s Ranch. They’re perplexed about what killed the sheep. They find a large patch of disturbed wheat with a trail leading towards the cattle. They eat dinner with Murray and discuss their findings. Grigor goes ‘investigating’ in the house and tumbles into a linen closet during dinner.
  • Not having been told where Grigor and Riswynn went, Naeris and Richard get ready to eat dinner together, but are confused. Luckily the barmaid makes a comment about them heading north to the ranch.
  • Grigor and Riswynn camp in a grove of trees (Grigor eats some wheat) to spy on the patch they saw.

SR 22

  • Grigor and Riswynn find what appears to be a green ceramic leaf in the field after a long night of not seeing anything.
  • Richard and Naeris arrange to pay Nym for the extra time as they need to go meet their friends. They ride out to the ranch.
  • Grigor appears to be playing with a sheep when they ride up.
  • Richard speaks to the sheep & cattle and determines something flying that blends in with the grass attacked the animals. He then informs the party
  • That night they camp in the barn loft.
    As Naeris keeps watch, a patch of stars in the distance is blotted out as a dark shapes moves across the night sky. She quickly goes to awaken the rest of the group. As they awaken the beating of wings and the mooing of cows fills the air. Dashing to the edge of the barn loft, Richard sees a large shadow by the cattle. Thirty-foot wings block most of the ranch house and cast shadows across the yard. Naeris and Riswynn can see the reptilian creature snatch up two cows. It is a creature heard only in legends. A dragon.

Richard calls out and the dragon’s long neck snakes about to face the barn and tilt slightly to the side. The beast drops the cattle and begins to beat its wings…

Episode 16

Summerrise 1

  • The party is able to defeat the undead king.
  • Get the magic candle
  • Grigor finds out Riswynn is a fighter and not a cleric.
  • Richard turns into a mouse to sneak into a hidden room and look around to avoid setting off any traps.
  • Grigor says there’s a mouse throwing game.
  • Finding a safe path they claim all the treasure, including a magical mirror that can trap creatures within it.
  • Claim all the treasure and make their way out of the tomb.

SR 2-3

  • Travel back to town

SR 4-5

  • Get owl back
  • Get mirror backpack strap
  • rest
  • SR 6-7*
  • Waiting for caravan to leave.
  • Riswynn researches

SR 8-19

  • Travel back to Highwall/Lowall
Episode 15: The Mummy

SPS 25 – Onto level 2 of the tomb. A collapsing roof injures Riswyn
- A portcullis with a lever is found but they discover a Salamander on the other side. Aeristaria lightning bolts it and it retreats as it couldn’t reach them.
- The Door is a talking door with "The word of passage is ‘impossible’ " scrawled above it. First everyone tries saying impossible but the Door continues to stay shut. Then Ben tricks The Door into saying ‘impossible’ and thus it opens.
- Scarabs attack and we discover Ben has a hatred of insects when he uses a 3rd(?) level spell slot to cast thunderwave. This nearly kills Aeristaria and Richard (who were nearby), but kills all the scarabs (and Aeristaria’s familiar).

At this point the party decides to rest.

Summerrise 1 – Richard decides to summon giant spiders to freak out Ben. However Ben likes arachnids so it turns from a prank into a discussion of how cool arachnids are.
- They go down to level 3 and immediately find the stairs to the inner level 2.

On inner level 2 they find the Banquet Hall, with a long table filled with food and 3 lit candles, flames dancing on the figures seated.
After entering the room the torches poof on. Richard detects magic. Aeristaria attacks the two nearest figures. Neferhotep, the head of the table raises his hands with eyes (like the Pale Man) and uses his dreadful glare. He, his 4 skeletal vizers, and 4 shadows from the corners attack!

The party is able to defeat the monsters, however Richard is nearly killed with strength drain and Grigor has been cursed with mummy rot!

Episode 14: Sure is hot out here


SR 24 – Springset 9 – Travel from Indelstrad to Lowall, the lower half of the town at the edge of the Great Plateau

SpS 10 – Takes about half a day to transfer everything up the wall. Then join up with Kutah, the leader of a caravan heading for Al-Qadim that day.

SpS 10-17 – Travelling through the desert to the F√ľng-too Oasis. It’s very hot with a strong wind, causing lower visibility. Luckily no worms are encountered. However some exhaustion levels are taken.

SpS 17-20 – Travel to Al-Qadim.

SpS 21-23 – The party rests, explores the cities and finally after investigating for a few days in Desh T’Bah and Al-Qadim they find out where they need to go. They pay a guide who takes them to the Secret Tomb of Neferhotep.

SpS 23-24 – Travel to the tomb.

SpS 25 – Delve into the tomb.

Episode 13: Enter the Feywild
I think we may be barking up the wrong tree.

SpringRise (SR) 12, 203DF

  • At Quorkaguard, trade in the huskies and sled for a horse and cart team.

SR 12-21, 203DF

  • Travel from Quorkaguard to the edge of the forest.
  • A tree blocks the path so the party has to take a side path
  • Riswynn jabs her sword in the ground since she can grab it anytime. A few hours later the party notices it’s still dusk, Riswynn can’t call her sword after Naeris suggests they try. They determine that they’re in the Feywild.


  • Nearis stumbles into a tree, which wakes up. It is a treant named Willowleaf. She is suspicious of their presence in the Feywild, thinking they’re up to no good. But then notices Richard is a druid and speaks to him in Druidic. She agrees to take them to a fey crossing on the other side of the forest. At first the party walks but they tire easily so Willowleaf carries them for several days.
  • She tells Richard they simply need to enter the clearing she placed them near and speak a word when entering the clear pool to open up the fey crossing for several minutes.
  • The party thanks her for her help.

SR 19, 206DF

  • Upon crossing the humans have to ward off the fey magic, everyone succeeds except Grigor, whose experience of the whole affair is a bit fuzzy now.
  • It’s night and the party attempts to determine how long it’s been since they left. It’s the same time of year so it seems safe. However, Riswynn calls her sword and it is grown over with vines and moss and has rusted. They’ve been gone a while…

SR 19-20, 206DF

  • They have returned to the material plane and travel east to the elven lands

SR 20

  • they reach the elven forest and speak to some elves in a border town.

SR 20-22

  • they travel through the elven lands to Typhanus, the capital and arrive in the evening. (A city much like in Loth Lorien in LOTR)
  • They are filled in on the happenings of the last 3 years by their guide.

SR 23

  • They speak to the Elven Primarchs: Steven the Grand Magus of the High Elves, and Mortimer the Elder of the Wood Elves.
  • Steven tries to summon the bag of holding by merging minds with Ben temporarily to gain familiarity. The bag is summoned but nothing is inside. They try and summon the phylactery, but cannot find it due to magic blocking scrying and summoning.
  • The heroes are given what they need and a portal key to come back here.
  • They teleport through a gate in the knot of a great tree to Indelstrad.
  • They gather new horses/carts to go south the next day.
Episode 12: Battle with the Remorhaze
The legendary frying pan of seasoning

Winterset 25 – camp is made inside and people sleep.

Springrise 1 – Wolves attack and the yeti attacks, Richard is almost killed.
- After skinning the yeti the party continues
- a large ice floor area is found and is slippery
- Using the yeti pelt they scoot across the ice.
- hole are found in the ice (They are holes made by the frost giant’s spiked shoes for walking on the ice)
- Grigor tries to trip Naeris (who is skating around)
- Grigor misses the trip but is at the front of the group and falls into an ice spike pit trap.
- They find the legendary chef and a frost giant frozen in ice.
- A remorhaze attacks from below, they defeat it. Take the frying pan and his axe. However it turns out the frying pan wasn’t the true magic item (although it could season things magically). The Axe is flaming and must be used to destroy Zaphaestalese.

- The party finds a place to wait for Mernaderna and his group and camps there.

Springrise 1-3- Waiting

Springrise 3-11 – travel back to Quorkagard

Episdoe 11(?): The Ice Caves
Ben vs the Mimic

Winterset 16 -24: Travel

Winterset 25 – Slight bit of travel. Then break off from the tribe, towards the glacier/ice caves. Fight wolves after getting huskies set up. Kill a Winter Wolf and its pack. Sneak past some sleeping polar bars. Fight a f***ing mimic that injures Ben.
Hear the howling wind whisk through the caves and someone recognizes it as a yeti call.
Prepare and attack a Yeti, oh wait, it was some frozen corpses.

Go outside again, get huskies, look for another entrance to avoid yeti.

Find another entrance behind a pile of snow. Not sure if the same cave system but worth the risk.

Episode 8: End of World. Massive Lich. Please Bring Bag.

202DF Fallset 17 after taking a rest the part quickly dashes back to the temple to find a tired set of clerics. The found one mention of the lich: Zaphesteles, The Forgotten King.

While debating what to do with the phylactery, Grigor (of all people!) suggests they just put it in a bag (of holding) since it would be trapped. This seems like a logical idea, so Risywnn says to go to Mylar’s Magical Things that she saw in town the other day. Mylar has several bags and can’t recall which is which. The party find a Bag of Holding, and a Bag of animals (grey, small rodents).

They plan to meet up with the clerics of Ra from Alkellest so Stephen sends word (via Sending/Tweeting) to the clerics there to meet up with them on the road. They decide to leave the phylactery in Ben’s pocket until he feels something bad then throw it in the bag (so they know there’s a lich inside and not just a bottle).

202DF Fallset 18 – Travel. Ettin attacks in evening while arguing with itself and saying it should keep going.

202DF Fallset 19 – Travel. Evening arrive at forest. Meet with Clerics. Discuss plans in the morning.

Episode 7: The Baaag of Ruuumours

Fallset 16
Half a day is spent travelling to FineSpring. The party spends time exploring the town and decides to stay at Gallows Groves near the Eastern Gate.

That night they decide to investigate the graveyard after after hearing rumours of the dead being stirred.

In the Mausoleum of Kelemvor they find a phylactery that has just been unsealed.

They quickly take it to the Temple of Ra and talk to His Brightness, Stephen (the high priest). The clerics quickly set to work researching the phylacerty to see if they can find any info on it.


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